![]() ![]() Perhaps they’re just picky about what they release.īioshock was the companies first real, ‘Mainstream’ game, it sold well enough, got a great reception from both gamers and critics. Irrational Games also almost has as many cancelled games as they do released games. Irrational Games didn’t actually have many games under their belt, Bioshock and System Shock being their two biggest games. The game was complicated, even for hardened gamers, and without a guide you’d find yourself replaying the game numerous times, utilizing trial and error to discover exactly which skills you’re going to need throughout the course of the game. You could level up various skills, and if you leveled up your skills wrong, well, you’re fucked. Like Deus Ex, it was an RPG hybrid of sorts. The biggest ‘problem’ with System Shock, was its depth. Yep! That’s definitely some sort of inventory system. The atmosphere and the ferocity of the enemies you face add a level of tension that is still rare to see in this day and age. No, you were some dude, trapped in a space station, run by a sadistic AI that had essentially lost its mind. It wasn’t scary be conventional means of dudes popping out of closets, or loud noises aimed to startle you. The first of the System Shock series was in fact made by Looking Glass Technologies, the same fellows who brought about the Ultima games. It began with System Shock 2, yes, not System Shock 1. In the midst of all the modern first person shooters, one series stepped through the fog of war, separating itself from the pack, and giving players a completely fresh experience to deal with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |